How
to make .aas files
These files are needed so that the AI you have created can
move about your map and know where everything is. Two files will be
created, to which you need to place in your bsp folder when done.
1. |
First
off you need the tools
to perform the compiling.
Some of the files needed may be unnecessary but its best to
be safe not sorry as they say.
The stuff is in a folder called "comp" Now you need
to place this folder on your C: drive or equivalent like in
Fig 1.0:
(Fig 1.0)
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2. |
In
the comp folder you will notice q3map in there and stuff but
thats not needed.
To make the files you first need to put your bsp into the "comp"
folder. So put "yourmapname.bsp" in the "comp"
folder
Now open up command prompt or dos prompt whatever its called
for you. You need to copy and paste in these lines separately,
they will create the files you need:
C:\comp\bspc.exe -threads 1 -ext _b0 -cfg
C:\comp\aascfg_lg.c -bsp2aas C:\comp\AItest.bsp copy bspc.log
temp_b1.log -optimize
C:\comp\bspc.exe -threads 1 -ext _b1 -cfg C:\comp\aascfg_sm.c
-bsp2aas C:\comp\AItest.bsp copy bspc.log temp_b1.log -optimize
I have in fact included them in a text file called "aas_lines"
in the zip folder you downloaded so every time you need to make
them, all you need to do is copy and paste from that file.
On win2k all I need to do is copy a line, then right click in
the window and it will make the file. Once you have made the
first one, enter the next part and it will make that file. You
may have to right click and press enter to get them to start.
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3. |
Now
you should have 2 files, of course for some unknown reason to
us all they have been named WRONG you need to change them.
- wrong!!!
As you can see they are wrong, they need to be .aas files, so
essentially we need to move the dot so they are .aas at the
end, like so:
- correct!!
(Note that my map was called "AItest" the name
of the map corresponds with the name of the .aas files, if your
map is called "tinseltown" then the .aas files will
be called "tinseltown_b0.aas" and "tinseltown_b1.aas")
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4. |
We
should now have yourmapname_b0.aas and yourmapname_b1.aas as
well as your bsp in that folder as well. You now need to move
all this to your maps folder, where you will probably have an
AI script file.
So you will have these:
yourmapname.bsp
yourmapname (AI file)
yourmapname_b0.aas
yourmapname_b1.aas
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5. |
Done,
if at first it doesnt work check to see if you renamed the .aas
files correctly as this is a common oversight. There are other
methods to do it too, try looking on our forum.
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Problems,
Comments, Queries try the
forum
Tutorial by eyeronik
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